Not that it works for the beta anyways, so it's recommended to use this to speed up the launch. -offline - Prevent the game from logging in to servers.The beta loads mods from dropzone by default, but also has a lot of other launch options: with "dropzone" being the name of the folder mods are loaded from. Launch options for Just Cause 3 are used to load mods in the final game, to do that, you would use -vfs-fs dropzone -vfs-archive patch_win64 -vfs-archive archives_win64 -vfs-fs. The island it would have been on on the map. Sadly it doesn't make any sounds since there's no ground there anymore. Teleporting to "Test_Ground_material_sound" in Bookmarks > Test Areas brings you to a floating grid with names displayed over each area what sound it would make. Making a mod that shows these even earlier test islands on the map, we can also see which one it was. Near boom island in the beta you can actually find leftovers from an earlier test island. In the beta, around the big cut off areas of the main land, you can still see shallow water, similar to the top right test island and the final game. Just like lacrima overlaying the test areas of the beta in the final game, boom island overlays some of them, but was not in the game at this point.Īdditionally, it's revealed that the top right part of the main island was a lot bigger than it is now and the small island group to the south of the main island was even bigger and the bottom of the volcano was not cut off. The file found here shows another range of test islands, this time in the bottom left. For the final game we could see the terrain of this beta. Just like for the regular game, the beta too has a texture revealing landmasses that don't exist in it anymore. It has been tested by two persons on the same virtual network, but none of the options here can be used to communicate to another game on the same network. Show Network Debug Info opens a big text overlay that can be seen in the image to the right.Show NETLOG_INFO and NETLOG_WARNING, which both do nothing visible.Show Component Traffic, which shows a small sheet that lists name, avg bits/packet and bps.Record Componnt traffc, which shows a red/black flashing "Recording Data Traffic" text at the top of the screen.Debug draw NetworkComponent, which shows a blue marker at the spawn points of vehicles and an ID for each of them.Pressing the latter two does nothing visible. Opening the multiplayer submenu, you can see the options: The debug menu however shows a multiplayer option in the dev submenu. Apart from some leftover multiplayer code that was used by nanos as reference for the Just Cause 3 Multiplayer mod, nothing really is left in the final game. Just Cause 3 was meant to have a built in multiplayer mode, but like the microtransactions, it was cancelled. So the command allows us to call any game events. The help command is used just like the list command, entering "help send_event" as example gives us its usage, which would be "send_event ". When you search for event, it will list you add_menu_event and send_event as an example. You simply enter "list event" as an example and the console will list you all events containing that word. Then simply execute the buttfile using "execute events.butt" as an example and you got all your events ready with just one command. You could then create a buttfile and enter commands to add several events. But say you want to add a bunch of events. It is now available to quickly trigger from f9 > events. So say you want to add the player kill event from the console, you'd enter "add_menu_event ply.kill". The events you add will show up under a new "Events" tab. As an example, the console has the command add_menu_event, which lets you add a game event to the debug menu. As for commands you can use, you can use the same commands as you'd use for the debug console. You can create one by creating a txt file in the install location of the game and changing the file extension from. A buttfile can be compared to a batch file under Windows. The first option tells you how to execute a buttfile. It presents you with the version number, here 1.0, and three tips on how to use it: Pressing the tilde key, you can open the beta's debug console. Leaked via Xbox-underground in late 2014, these are currently the earliest details of Just Cause 3.Īccording to the article by Gamespot, somewhat prior to this version of the game, the PC version was meant to be free to play and the console version payed and supported by micro-transactions, but these plans were already changed at this point, as we can see in the final game and later stated by Christopher Sundberg.
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